Level and game design have always been interests of mine. In the past few years I've been given access to the industry and I'm currently pursuing game design as a career.
What drives players around levels and what makes some maps more played than others are topics in level design that have always fascinated me.
Listed below are a number of levels I've designed, the most recent two being for Left 4 Dead and Fallout 3.
Halflife 2: Episode 2 - Thumper( Details )
Left 4 Dead - Point Echo( Details )
Fallout 3 - Zoo Industries( Details )
Team Fortress 2 - 2 Farm( Details )
Portal - Part 1 ( Details )
Portal - Part 2 ( Details )
Day of Defeat: Source - No Man's Land( Details )
Level Design Study - The Room( Details )
Lineage 2 (Gameplay Conversion Mod) - Good Vs Evil( Details )